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	<title>Comments on: Quote note (#134)</title>
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	<link>http://www.xenosystems.net/quote-note-134/</link>
	<description>Involvements with reality</description>
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		<title>By: E. Antony Gray (@RiverC)</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144401</link>
		<dc:creator><![CDATA[E. Antony Gray (@RiverC)]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 16:03:31 +0000</pubDate>
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		<description><![CDATA[Yes, though it was effectively four color. What matters more than the total number of colors is the number that can be displayed at once. For instance, the NES was an 8-bit system, which meant it actually supported 256 colors, but could only display (IIRC) sixteen at a time. Thus the massive number of palette swaps in such games. 

CGA programs were notorious for palette swaps between the 16 basic colors. AFAIK EGA was the same issue: something like 256 total colors but only could show 16 at a time. It&#039;s not until XVGA, I think, that you get parity between palette and total color space -- effectively removing the need for constant palette swapping. Palette swaps were still used in many 2d games (and indeed, any game that has sprites still uses palette swaps in theory) because it allowed them to create more varieties of graphics without creating new graphics.

Anyway, I think CGA was actually 3 colors + black (two bits for color in the actual graphics.) You could map those bits differently if you wished.]]></description>
		<content:encoded><![CDATA[<p>Yes, though it was effectively four color. What matters more than the total number of colors is the number that can be displayed at once. For instance, the NES was an 8-bit system, which meant it actually supported 256 colors, but could only display (IIRC) sixteen at a time. Thus the massive number of palette swaps in such games. </p>
<p>CGA programs were notorious for palette swaps between the 16 basic colors. AFAIK EGA was the same issue: something like 256 total colors but only could show 16 at a time. It&#8217;s not until XVGA, I think, that you get parity between palette and total color space &#8212; effectively removing the need for constant palette swapping. Palette swaps were still used in many 2d games (and indeed, any game that has sprites still uses palette swaps in theory) because it allowed them to create more varieties of graphics without creating new graphics.</p>
<p>Anyway, I think CGA was actually 3 colors + black (two bits for color in the actual graphics.) You could map those bits differently if you wished.</p>
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		<title>By: Mike</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144388</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 15:28:21 +0000</pubDate>
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		<description><![CDATA[I&#039;m pretty sure CGA was 4-bit colour (ie. 2**4 colours), not 4 colours. Don&#039;t think it supported 640x480 though.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure CGA was 4-bit colour (ie. 2**4 colours), not 4 colours. Don&#8217;t think it supported 640&#215;480 though.</p>
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		<title>By: E. Antony Gray (@RiverC)</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144370</link>
		<dc:creator><![CDATA[E. Antony Gray (@RiverC)]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 14:21:07 +0000</pubDate>
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		<description><![CDATA[16 colors seems a bit much. I was thinking CGA (4 colors) was closer to the Old Testament ideal]]></description>
		<content:encoded><![CDATA[<p>16 colors seems a bit much. I was thinking CGA (4 colors) was closer to the Old Testament ideal</p>
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	<item>
		<title>By: Quote note (#134) &#124; Reaction Times</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144200</link>
		<dc:creator><![CDATA[Quote note (#134) &#124; Reaction Times]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 05:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xenosystems.net/?p=4200#comment-144200</guid>
		<description><![CDATA[[&#8230;] Source: Outside In [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Source: Outside In [&#8230;]</p>
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		<title>By: Manticore</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144156</link>
		<dc:creator><![CDATA[Manticore]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 04:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.xenosystems.net/?p=4200#comment-144156</guid>
		<description><![CDATA[&quot;...and sand crabs.&quot; That&#039;s just eerie.]]></description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;and sand crabs.&#8221; That&#8217;s just eerie.</p>
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	<item>
		<title>By: Dark Psy-Ops</title>
		<link>http://www.xenosystems.net/quote-note-134/#comment-144149</link>
		<dc:creator><![CDATA[Dark Psy-Ops]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 04:17:12 +0000</pubDate>
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		<description><![CDATA[From a brief look it seems I&#039;m not the only one who can find nothing worth praising God about.]]></description>
		<content:encoded><![CDATA[<p>From a brief look it seems I&#8217;m not the only one who can find nothing worth praising God about.</p>
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