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	<title>Outside in &#187; Games</title>
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	<description>Involvements with reality</description>
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		<title>Edge of Tomorrow</title>
		<link>http://www.xenosystems.net/edge-of-tomorrow/</link>
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		<pubDate>Fri, 26 Dec 2014 10:12:19 +0000</pubDate>
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				<category><![CDATA[Review]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Monsters]]></category>
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		<guid isPermaLink="false">http://www.xenosystems.net/?p=4371</guid>
		<description><![CDATA[(Also via Singapore Airlines.) Edge of Tomorrow is science fiction Groundhog Day, agreed. (It would make no sense to contest this, some scenes achieve near-perfect isomorphy.) Derivative, then, certainly &#8212; but this is a point of consistency. Duplication is, after all, the latent theme. Edge of Tomorrow works better because it has formalized the time-repeat [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>(Also via Singapore Airlines.)</p>
<p><em>Edge of <a href="http://www.imdb.com/title/tt1631867/">Tomorrow</a></em> is science fiction <em>Groundhog <a href="http://www.imdb.com/title/tt0107048/">Day</a></em>, agreed. (It would make no sense to contest this, some scenes achieve near-perfect isomorphy.) Derivative, then, certainly &#8212; but this is a point of consistency. Duplication is, after all, the latent theme. <em>Edge of Tomorrow</em> works better because it has formalized the time-repeat plot-system in videogame terms. Death replaces sleep, as action drama replaces comedy, but the recurrence of time is captured more incisively by the <em>Edge of Tomorrow</em> maxim: &#8220;We should just re-set.&#8221; Further to be noted: <em>Edge of Tomorrow</em> actually has a story about the basis of its time anomaly &#8212; and not an especially risible one &#8212; while <em>Groundhog Day</em> doesn&#8217;t even pretend to. </p>
<p><em>We should just reset</em> is not only videogame practice, but also the recommendation of quantum <a href="http://en.wikipedia.org/wiki/Quantum_suicide_and_immortality">suicide</a>, another practical Electrocene philosophy. The best fictional exploration of QS (of which I am aware) is Greg Egan&#8217;s <em><a href="http://en.wikipedia.org/wiki/Quarantine_(Greg_Egan_novel)">Quarantine</a></em>. </p>
<p>Videogame ideology and quantum suicide are <em>praxial indiscernibles</em>. In other words, their behavioral implications are equivalent. In both cases, the relation to self is made selective, within a set of virtual clones. Whenever developments &#8212; within one of multiple assumed timelines &#8212; goes &#8216;bad&#8217; it should be deleted (culled). In that way, only the most highly-adaptive complex behavioral responses are preserved, shaping fate in the direction of success (as defined by the selective agency). </p>
<p>Recent <a href="http://www.xenosystems.net/goddamned/">discussions</a> about Christianity and Paganism raise the question: <em>what does it take for a system of belief to attain religious intensity among Westerners today?</em> (Yes, this could be re-phrased in very different ways.) To cut right to the chase: Could statistical ontology become a religion (or the philosophy of a religion)? Quantum suicide terrorism anybody? This is a possibility I find hard to eliminate. </p>
<p><em>Edge of Tomorrow</em>, therefore? A more significant movie than might be initially realized. (It&#8217;s monsters are also quite tasty.)</p>
<p><a href="http://www.moreright.net/postrat-religion/">ADDED</a>: Thoughts on Post-Rationalist religion.</p>
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		<title>Play the Decline</title>
		<link>http://www.xenosystems.net/play-the-decline/</link>
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		<pubDate>Sat, 03 May 2014 13:10:30 +0000</pubDate>
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				<category><![CDATA[Media]]></category>
		<category><![CDATA[Pass the popcorn]]></category>
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		<category><![CDATA[Collapse]]></category>
		<category><![CDATA[Democracy]]></category>
		<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.xenosystems.net/?p=2544</guid>
		<description><![CDATA[Bryce Laliberte passed along this pop culture celebration of democracy&#8217;s death in imperialist chaos. It&#8217;s worth a look. (Kevin Spacey seems to have made himself the iconic face of mass media dark enlightenment.)]]></description>
				<content:encoded><![CDATA[<p>Bryce Laliberte passed along <a href="https://www.youtube.com/watch?v=sFu5qXMuaJU#_=_">this</a> pop culture celebration of democracy&#8217;s death in imperialist chaos. It&#8217;s worth a look. (Kevin Spacey seems to have made himself the iconic face of mass media dark enlightenment.)</p>
<p><img class="alignnone size-full wp-image-2545" src="http://www.xenosystems.net/wp-content/uploads/2014/05/darkspacey.jpg" alt="darkspacey" width="300" height="168" /></p>
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		<slash:comments>17</slash:comments>
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		<title>Chicken</title>
		<link>http://www.xenosystems.net/chicken/</link>
		<comments>http://www.xenosystems.net/chicken/#comments</comments>
		<pubDate>Tue, 15 Oct 2013 16:32:31 +0000</pubDate>
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				<category><![CDATA[Discriminations]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.xenosystems.net/?p=1419</guid>
		<description><![CDATA[When political polarization is modeled as a game the result is Chicken. The technical basics are not very complicated. Reiterated Prisoner&#8217;s Dilemma (RPD) is socially integrative. An equilibrium, conforming to maximal aggregate utility, arises through reciprocal convergence upon an optimum strategy: defaulting to trust, punishing defections, and rapidly forgiving corrected behavior. Any society adopting these [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>When political <a href="http://today.duke.edu/2013/05/us-political-polarization-charted-new-study#video">polarization</a> is modeled as a game the result is Chicken. The technical basics are not very complicated.</p>
<p>Reiterated Prisoner&#8217;s Dilemma (RPD) is socially integrative. An equilibrium, conforming to maximal aggregate utility, arises through reciprocal convergence upon an optimum strategy: defaulting to trust, punishing defections, and rapidly forgiving corrected behavior. Any society adopting these rule-of-thumb principles consolidates. When everyone norms on this strategy, individual and collective interests are harmonized. Things work.</p>
<p>Chicken is very different. Someone blinks first, so the trust-trust mutual optimum of RPD is subtracted in advance. Rather than the four possible outcomes of a single PD round (A and B do OK, A wins B loses, B wins A loses, A and B both lose) there are just three possible outcomes (A wins B loses, B wins A loses, A and B both lose extremely). In Chicken, it is the avoidance of outcome three, rather than the non-existent chance of PD outcome one, that moderates behavior, and then asymmetrically (someone always blinks first).</p>
<p><span id="more-1419"></span>No less importantly, the time structure of Chicken is inverted. In RPD, the agents learn from successive decisions, and from their mere prospect. Each decision is punctual, Boolean, and communicatively isolated. In Chicken, the decision is mutual, quantitative, and anticipated by a strategically-dynamic introduction &#8212; an interactive process, in advance of the decision, that is richly communicative, complex, and even educational. In addition, when compared to PD, Chicken reiteration is remarkably complicated (more on that in a moment).</p>
<p>Consider the classic Chicken game. Two drivers accelerate towards each other, and the one who swerves (&#8216;blinks&#8217;) loses. If neither swerves, both lose (worse). The lead up is everything, and the decision itself is a matter of speed and timing (a non-Boolean &#8216;when&#8217; rather than a Boolean &#8216;which&#8217;). The question is not &#8220;will the other player defect?&#8221; but rather &#8220;how far will they go?&#8221;</p>
<p>Thomas <a href="http://en.wikipedia.org/wiki/Thomas_Schelling">Schelling</a> made an intellectual specialism out of Chicken, and his understanding of the classical version was sharpened by the concept of &#8220;credible commitment&#8221; (&#8220;how far will they go?&#8221;). How could a player ensure that his opponent does not win? The solution to this  problem, if produced in advance, has the strategic value of also maximizing the chance that the opponent blinks first (thus avoiding the pessimal lose-lose outcome, and generating a win).</p>
<p>Producing credible commitment looks like this. Upon climbing into your car, conspicuously consume a bottle of vodka, thus communicating the fact that your ability to enact a successful last second swerve is very seriously impaired. Your opponent now knows that even were you inclined to avoid mutual destruction at the brink, you might not be able to do so. Then &#8212; once both cars have accelerated to a high speed &#8212; rip out your steering wheel and throw it out of the window. (It is extremely important that you do this before your opponent is able to &#8212; that&#8217;s what the vodka was for.) Your communicated commitment is now absolute. Your opponent alone can swerve. It&#8217;s death or glory.</p>
<p>The &#8216;mainstream&#8217; neoreactionary account of American political history is that of reiterated Chicken games between progressives and conservatives, in which <em>conservatives always swerve</em>. This analytical framework, despite its crudity, explains why conservatives consider their opponents to be intoxicated lunatics (i.e. winners) whilst they are sober and responsible (i.e. losers). As traditionally positioned, conservatives are the principal social stake-holders, and thus primarily obligated to avoid mutual destruction. It is <em>essential</em> to conservatism that it cannot take things (domestically) to the brink. Its incompetence at Chicken is thus constitutional.</p>
<p>When the <em>Zeitgeist</em> <a href="http://www.realclearmarkets.com/articles/2013/10/11/debt_chicken_from_the_us_threatens_the_global_economy_100662.html">starts</a> <a href="http://marginalrevolution.com/marginalrevolution/2013/10/the-cost-of-losing-when-you-try-brinksmanship.html">clucking</a>, it can only be a sign that conservatism is coming to an <a href="http://www.newrepublic.com/article/115134/gop-death-watch-final-days-republican-party">end</a>. The Tea Party is not informatively described as a conservative political movement, because its signal influence is the insistence that the Right stop losing Chicken games. It demands &#8220;credible commitment&#8221; through the minimization of discretion on the part of its political representatives, along with whatever insanity is needed <em>not to fricking swerve</em>. This is of course highly &#8212; even totally &#8212; antagonistic. It is why the Left media now sound like <a href="http://www.xenosystems.net/discombobulation/">this</a>. Before all significance is consumed in partisan rhetoric, it is important to note that the loser in a Chicken game &#8212; even the merely probabilistic virtual loser &#8212; <em>necessarily thinks that its opponent is insane</em>. Any more moderate response would be the infallible sign that losing was inevitable (once again).</p>
<p>It isn&#8217;t hard to understand why this might be happening. In reiterated Chicken, the loser no doubt acquires a predisposition to submissiveness (&#8220;it&#8217;s hopeless, those lunatics always win&#8221;), but the objective undercurrent of repeated defeat is a contraction of the distance between relative (asymmetric) and absolute (mutual) defeat. Eventually, the difference isn&#8217;t worth surrendering &#8212; or swerving &#8211;over. &#8220;If they keep on winning, there will be nothing left anyway, so we might as well finish it now.&#8221;</p>
<p>Reciprocally, incessant victory threatens to dull revolutionary fervor into conservatism. Progressives now have many generations of substantial victory to defend, so taking things to the edge has begun to seem concerning. When the government shuts down, what does the Right really lose? At the very least, it&#8217;s beginning to wonder, and by doing so, upping its Chicken game (AKA &#8220;going insane&#8221;). Progressives don&#8217;t have to wonder.  They lose the government.</p>
<p>ADDED: Buchanan <a href="http://www.lewrockwell.com/2013/10/patrick-j-buchanan/goldwater-vs-rockefeller-again/">argues</a> that surrender seldom works. <a href="http://opinionator.blogs.nytimes.com/2013/10/15/democracy-after-the-shutdown/?smid=tw-share&amp;_r=1">At</a> the NYT, Michael P. Lynch: &#8220;It is tempting to call this “crazy talk” and unserious bluster. But it<i> is</i> serious, and it shows that some people are thinking about what happens next. It is a plan that represents the logical limit of the views now being entertained on the radical right, not just in the dark corners of the Internet, but in the sunlight of mainstream forums. After all, if the government is the problem, shutting it down is a logical solution.&#8221;</p>
<p>ADDED: Jim <a href="http://blog.jim.com/party-politics/the-shutdown.html">expects</a> a swerve.</p>
<p><a href="http://www.zerohedge.com/news/2013-10-16/mission-accomplished-see-you-all-again-february">ADDED</a>: The swerve.</p>
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